Character Turn-Around
Head Hierarchy
Pupil Controller
Body Hierarchy
This is a character rig that I built for a charcter that will be used in a short film that I'm working on.
This was created using cut out animation by creating individual drawing layers of the body parts and using a combination of pegs and autopatches to bring everything together before adding additional deformers to various body parts and creating a controller for the eye to make it easier to animate.
The character design was created by Leonora Ferguson.